Even before Onimusha: Way of the Sword came out, the topic of enemy and encounter difficulty was a contentious one. The pre-launch demo had players divided; Dom found the combat exciting and challenging, likening it to the Nioh series, whereas I thought it was a little too easy, almost like the game played itself.

Fast-forward to launch and the conversation around the million-seller Way of the Sword has changed. While some elements the demo was criticised for remain in the final release - chiefly the passive enemies that stand around waiting to be attacked - they're much less pronounced. Speaking in a new interview, Way of the Sword game director Satoru Nihei has said he believes the level of challenge the team eventually arrived at was the right one.