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World of Warcraft: Forever's launch has been downright impressive—MMOs are notoriously difficult to run servers for, particularly when it comes to launch, where players will get bottlenecked into servers, throwing devs into a catch 22: Do they increase capacity and wind up wasting money in the long run while things die down, or do they ride out the wave?And yet, after the chaos of the beta, it's been buttery smooth.