Skyrim lead designer Bruce Nesmith loved that Baldur's Gate 3 closed off story paths based on your decisions, but defends Bethesda's approach: 'They were both fun, they're just fun in different ways'
PC Gamer1 min read1 reads
I love being Cyrodiil's one-man deep state in charge of all major economic, social, criminal, and paramilitary organizations.
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The Biggest Lesson Bethesda Learned From Skyrim | Bruce Nesmith - YouTube
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Speaking on a new episode of The Examined Game, Skyrim lead designer Bruce Nesmith shared his big takeaway from Baldur's Gate 3, and contrasted the approaches Bethesda and Larian have taken in their respective RPGs.
Bruce Nesmith
"The surprises come with the little things, not the big things. I have a long history with D&D as well as Bethesda. For me, it was joyful to see the D&D expression of fantasy rules come to life. Larian Studios did a magnificent job of that. I also thought that they redefined things in a certain way. Bethesda games have always had the philosophy of, let the player play everything.