For such a simple, straightforward real-world object, ladders have been the bane of game developers' existence since the early days of the industry. And Bethesda's The Elder Scrolls Series is certainly no stranger to that struggle.
While we may be years away from the release of The Elder Scrolls 6: Sentinel, the recent title reveal reignited conversations about what longtime fans hope to see from it. That includes former Bethesda developers, such as Skyrim lead designer and Bethesda veteran Bruce Nesmith, who picked ladders as one thing he hopes Sentinel actually figures out.




