World of Warcraft: Forever is a time vampire. Since its release last Wednesday, I have spent 78 hours in Azeroth. Some of that I was AFK, sure. But for many of those hours, I was lost, happily, in the rolling hills and vast planes of Blizzard's MMO - now enhanced, beautified, and given a new social energy that makes the old feel wonderfully new.
The original World of Warcraft is so beloved, so influential, that I wasn't convinced Forever could build upon it without cheapening the overall experience; without creating glaring clashes between its new additions and legacy elements that, in some instances, are now over two decades old. And while there's still plenty I haven't seen after 78 hours and 35 levels, I can speak to one truth: WoW Forever is stunning work.




