Art from Dungeons & Dragons: World of Warcraft featuring a winged illidari warrior wielding two fel-green glaives.
(Image credit: Wizards of the Coast)
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James Wyatt, the principal game designer and project lead designer of the upcoming Dungeons & Dragons: World of Warcraft book was already running games in Azeroth long before he took on the project. For him, the fun of bringing WoW to the table is not to ignore the flexibility of D&D but to embrace it.

"Part of the beauty of playing D&D in the world of Azeroth is that you can do things in D&D that you can't do in a digital game because the options haven't been programmed for you," he said in a recent presentation attended by PC Gamer.