Dungeons & Dragons: World of Warcraft's class designer 'crammed as much' of the MMO into it so that even veteran tabletop players can experience something new
PC Gamer1 min read5 reads
The upcoming book introduces dozens of new subclasses, spells, and more to D&D's ruleset.
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James Wyatt, the principal game designer and project lead designer of the upcoming Dungeons & Dragons: World of Warcraft book was already running games in Azeroth long before he took on the project. For him, the fun of bringing WoW to the table is not to ignore the flexibility of D&D but to embrace it.
"Part of the beauty of playing D&D in the world of Azeroth is that you can do things in D&D that you can't do in a digital game because the options haven't been programmed for you," he said in a recent presentation attended by PC Gamer.